Wednesday, June 5, 2013

Week 4: Playtest

This past week we submitted our game for play testing by other people. It really helps to get a fresh pair of eyes on your own project when it comes to a game. When working on a project for a while it is easy to see it through rose colored glasses. This helps put the project back into perspective as to what needs to be worked on.

From the reviews of other players there are a few consistent errors that need immediate attention. These two issues are collision while using the hook-shot and not dying when falling off the platforms. The latter is an easy fix where areas the first is going to have to involve revamping the physics engine again.

From there we must also implement all other game play features such as sprites, sounds, music, enemies, and three complete levels.

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