Tuesday, May 21, 2013

Week 2 of Part II

This week was busy as we had to code a lot of extra aesthetic features. One important feature I had to work on was a parallax background. The biggest issue was figuring out how to properly translate the background in accordance to the camera. This involved me making a function that found the change in camera position so that the background would not continuously update its position to weird coordinates off screen. Another feature that I implemented was the all important hook-shot. This game mechanic gives the player the ability to shoot an object and use it to pull the player to that location. The only thing left in that field are the sound effects and the chain.

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