I decided to get cracking at fixing some issues that were left over from the last half of my Senior Project. The issue was players were trying to join rooms twice when going into the lobby. Turns out it was just bad programming on the client side. Mistakes happen.
Now I need to fix the final issue on the server which is a null pointer exception being thrown by the Bitswarm socket reader when the last player leaves a room. I am thinking it may be protocol related in regards to data trying to be read from a socket. Not one hundred percent sure, but that will be my goal to finish tomorrow.
Sorry for the lame update, but there really isn't anything cool to show when working strictly server-side.
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