It has been well over a month since I have posted on this blog. Most of it is due to a lack of time to put into my Game Engine... which still remains nameless. However, many exciting things have happened to me this past month, one of which is an announcement that I will be a Gameplay for Forever Interactive/ EverFire Studios - a game company located in Milwaukee, WI. So, that is where a lot of my programming efforts have gone to, not to fail to mention school work and a job!
Excuses... Excuses...
Now, for the real post - the progress on my game engine. So far I have been unable to render files parsed in from waveform .obj. Now, my first issue was a simple 'off by' error in a for iteration to fill in the indices of an object. However, that is not all. I have applied textures, but they are not rendering... I believe it is due to the model being created in a Right Handed coordinate system, so I will investigate that.
One issue that also happened was a lot of my D3D10 variables and interfaces were being passed as NULL from components. This was fixed by passing the pointer to a component, rather than pointers to variables inside of a component... grr, C++.
Either way, I promise to have at least a screen shot of something interesting next post.
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