Week 4 of the Development phase has come and is soon to pass. As of right now, most of the development work is done and we have been working on the core game engine to get an Alpha version up and running by week 8 or our class.
The On-Paper Development phase is done as we close with our Statements of work (this details what our jobs are for the project) and a Technical Design Document. According to the statement of work, I am in charge of the Graphics Engine, User Interface, and the construction of physical data (bounding boxes and spheres.) As one can see, all of my work involves programming. This means for the most part - my blogs will be more on the technical side of game creation than on the design side.
As far as technical work goes. I have a working DirectX Framework up and running with a base GameObject Class, a child of that class that supports sprites, Direct Input controls, as well as a sound engine class that wraps FMOD into the game to be used. There is also a small state manager that goes from the start menu to the first level. So far, it is looking good, the only thing I need to get my hands on are sprites to incorporate.
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